Jack Bloom
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Designer, illustrator, game developer, and pesto maker. If you’d like to work together feel free to reach out.
Email Me: jack@jackbloom.com
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© 2025
↓ Keep scrolling for the work.
Bake Witch
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c. 2021

Jessie wanted to develop an identity for her new baking venture. Together we came up with the name Bake Witch and an identity to match.

  • Client
  • Jessie Brown
  • Role
  • Art Director and Designer
  • Year
  • 2021
Cozy Quest Tea
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c. 2024

Cozy expressed the need for a new identity around the concept of a video-game themed, tea product.

  • Client
  • Cozy Tea Games
  • Role
  • Brand Designer
  • Year
  • 2024
Spectra Foundry
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c. 2019

Spectra Foundry is a fantasy-driven production studio centered around a world ruled by mages and mystery. It develops video games and other media based around its lore.

  • Client
  • Self-Initiated
  • Role
  • Founder
  • Year
  • 2019
Misc. Illustrations
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c. 2015 - 2022

I've been an illustrator for as long as I can remember, I love exploring new styles and subject-matters. Below are select pieces that I really enjoyed developing.

  • Client
  • Self-Initiated
  • Role
  • Illustrator
  • Year
  • 2015 - 2022
AIGA Posters
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c. 2017 – 2019

The Atlanta Chapter of AIGA holds a yearly poster competition. I've had the pleasure of entering in three of these shows.

  • Client
  • AIGA Atlanta
  • Role
  • Illustrator and Designer
  • Year
  • 2017 – 2019
Atlassian
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c. 2025

Spot illustrations and iconography for Atlassian's forum and back-end brand-system.

  • Client
  • Atlassian
  • Role
  • Illustrator
  • Year
  • 2025
The Last Guardian, Triptych
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c. 2017

After playing The Last Guardian I felt the need to summarize my experience in a couple of posters. The game held my attention in ways that many others have not.

  • Client
  • Self-Initiated
  • Role
  • Illustrator
  • Year
  • 2017
Picmonkey
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c. 2018

Developing illustration styles is my favorite type of job. With this company there was a need to stay relevant and fresh as their primary user was focused within social media.

  • Client
  • Picmonkey
  • Role
  • Illustrator and Designer
  • Year
  • 2018
Poppy Sanctum
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c. 2020

Poppy Sanctum is my first game, I wanted a very distinct visual feel for the brand that tied directly to the aesthetics of the game.

  • Client
  • Spectra Foundry
  • Role
  • Brand Designer, Illustrator, and Game Developer
  • Year
  • 2020
Spectra Extended Display
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c. 2023

Spectra Extended is my third font. For this mono-width family I wanted to develop a medieval-inspired look with a fantasy twist.

  • Client
  • Spectra Foundry
  • Role
  • Designer
  • Year
  • 2023
Collaborations
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c. 2016 - 2025

I like to collaborate on projects. It gives me a way to explore avenues of art and design I wouldn't normally pursue.

  • Client
  • Various
  • Role
  • Designer and Illustrator
  • Year
  • 2016 - 2025
Servall
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c. 2016

In 2016 I participated in a hackathon held in Raleigh, NC. We had 48 hours to develop an app centered around Blockchain technology.

  • Client
  • Blockchain Competition
  • Role
  • Designer
  • Year
  • 2016
Doggy Dogg
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c. 2017

While working at UTÖKA my team and I got the opportunity to brand one of the best hot-dog spots in Atlanta.

  • Client
  • Doggy Dogg
  • Role
  • Art Director & Sign Painter
  • Year
  • 2017
UTÖKA
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c. 2017

Two studios under one roof sought to define themselves under one identity. I help define the brand's name and visual-language.

  • Client
  • Artistic Image & Artemis Creative
  • Role
  • Brand Designer and Art Director
  • Year
  • 2017
Ladie’s Night
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c. 2016

A variety show of standup and comedic shorts. The identity of the show needed to reflect the quirky nature of comedy and live performance.

  • Client
  • Brian Emond, Zach Lamplugh, and Joel Ruiz
  • Role
  • Brand Designer and Illustrator
  • Year
  • 2016
Notch 8 Gallery
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c. 2016

When the gallery started in Atlanta, the concept was a space to give undrepresented artists a place to display their work. The brand identity took inspiration from street-art and the spirit of its location.

  • Client
  • Sharon Dennehy
  • Role
  • Brand Designer
  • Year
  • 2016
Vinyl Moon: Vol. 25
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c. 2017

On the 25th Volume: The Space Between, I chose to depict a supernatural scene. I wanted to reflect the mysterious nature of the playlist on the album by Vinyl Moon.

  • Client
  • Vinyl Moon
  • Role
  • Designer and Illustrator
  • Year
  • 2017
Silo Brooklyn
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c. 2022

A Brooklyn based EDM club, SILO approached me to brand their space and bring a unique symbol that represented their complex.

  • Client
  • Silo Brooklyn
  • Role
  • Brand Designer
  • Year
  • 2022
Onsight AI
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c. 2024

Onsight Fitness wanted to expand their product offering with a digital assistant. I helped guide the user-experience and brand-identity for the new app.

  • Client
  • Onsight Fitness
  • Role
  • Brand Designer
  • Year
  • 2024
Modern Treasury
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c. 2023

I worked with the brand team to help develop components of their new visual language. I also explored motion design for an event called Transfer.

  • Client
  • Modern Treasury Brand Team
  • Role
  • Illustrator and Designer
  • Year
  • 2023
Do You Validate
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c. 2024

An Atlanta-based podcast studio had me build an identity package for their podcast network. The theme unexpected/odd was a guide for the creative.

  • Client
  • Do You Validate
  • Role
  • Designer
  • Year
  • 2024
The Hood
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c. 2017

While working at UTÖKA I helped The Hood develop their brand. Project scope included the interior/exterior of their training facility.

  • Client
  • The Hood
  • Role
  • Art Director and Illustrator
  • Year
  • 2017
Mass Collective
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c. 2011

A 501c3 maker-space in Atlanta started as a derelict building full of useful machinery and tools. I brought an identity-system the nascent company.

  • Client
  • Mass Collective
  • Role
  • Brand Designer and Board Member
  • Year
  • 2011
Studio Approach
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c. 2023

A small VFX studio in Atlanta asked me to bring a professional but contemporary identity to their business.

  • Client
  • Studio Approach
  • Role
  • Brand Designer
  • Year
  • 2023
Splunk President’s Club
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c. 2019

I worked with Launch Inc. to develop a series of illustrations for the 2019 President's Club for SPLUNK. We wanted to reference vintage travel posters.

  • Client
  • Splunk
  • Role
  • Illustrator and Designer
  • Year
  • 2019
Destiny 2: Limited Edition Box
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c. 2023

For the release of Destiny 2: The Final Shape, a limited edition box was created. I helped define certain illustrations and ready the box for print production.

  • Client
  • Bungie
  • Role
  • Designer
  • Year
  • 2023